More Accessible: Champions Playoffs are removed, Champions Qualification Points can now be earned from Division 7, and you’ll auto-qualify at Division 6 once you have enough points. This lowers the barrier to entry and is in response to your FC 25 feedback around the desire for greater accessibility to Champions
Expanded Tiers: Ranks expanded from 10 to 15 tiers, with rewards granted for every win. This makes sure that every win counts, with milestone tiers now available at 12 and 14 wins.
Challengers: A new version of Champions for Division 7 and below, with its own format and rewards. This lets more players experience the Champions environment, while lighter rewards preserve the prestige of top-tier Champions.
Rivals
New Bounties: Seasonal challenges that differ by division add variety and reward players with items such as Champions Qualification Points, Coins, Season Points, Weekly Reward Points, Division Ladder Skips, and Packs/Picks. After every Rivals match, players have a chance to receive a new Bounty, keeping Rivals progression fresh and rewarding across all skill levels.
Win Streaks: Streaks now accelerate both division progress and progress towards weekly rewards, reducing the time required to progress through gameplay.
Reduced Points Requirement: Lowered from 35 → 30 in response to FC 25 feedback that players wanted a lower the match threshold for rewards. With added points from Win Streaks and Bounties, players should need about 5 fewer matches per week to reach the upgraded tier.
Limited Checkpoints: Introduced to reduce friction from situations where players promote and then immediately drop back down. Checkpoints make progression smoother while still allowing relegation, ensuring players don’t get stuck in divisions above their skill level.
Squad Battles
Expanded Match Limit: In response to players asking for more depth in Squad Battles in FC 25, players can now play up to 18 matches per week (increased from 14) that count towards their weekly point total. This gives offline players more meaningful matches each week.
Draft
Rewards: Rewards have been rebalanced to feel more consistent across all tiers, addressing FC 25 feedback that you wanted more consistent Draft reward outcomes, especially for players finishing 4/4 wins.
Scaling Rewards: In previous years, Draft did not see any changes to their rewards throughout the year. In FC 26, we’ll be updating Draft rewards regularly, similar to other game modes. This ensures rewards feel meaningful throughout the year.